AGP acceleration disabled

Discussion in 'DIY Computers' started by Tony Houghton, Jan 3, 2004.

  1. I just installed Max Payne 2 (at the 4th attempt - I think they really
    screwed the copy protection) and it said AGP acceleration was disabled,
    so the game would run at reduced performance.

    I can't see anything in the BIOS, device manager or (NVidia) graphics
    card settings to explain this. I've got an Asus P4PE (Intel 845PE
    chipset) with Windows XP. I think I let XP use its own drivers where
    possible, but I've just installed some Intel drivers I downloaded from
    Asus. The trouble is, I don't think I'll know now whether it's fixed or
    even if there was a problem not of MP2's making.

    Any ideas about whether changing the driver is likely to have fixed it,
    or what else I can do if not, or how I can tell if it still needs
    fixing?
     
    Tony Houghton, Jan 3, 2004
    #1
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  2. Tony Houghton

    Matt Dibb Guest

    Get some real drivers. I found that the Windows ones often didn't work.

    You might also try this, although I'm not sure if MP2 is DX but this is
    worth a try - Goto the start menu > run > type "dxdiag" (without the ")
    Acceleration" and if its enabled or disabled. This is slightly
    misleading though as it might be enabled without the hardware/driver
    combination actually doing any hardware accel...

    If that fails there is a thing somewhere else that is basically a slider
    that says "No acceleration" at one end and "full accleration" at the
    other or something. Sorry, but I cant remember where it is.
     
    Matt Dibb, Jan 3, 2004
    #2
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  3. In <bt7bff$3shk1$-berlin.de>,
    I did, the Asus/Intel ones. They might have fixed it. Usually the advice
    is the other way round, VIA and NVidia have a history of buggy m/b
    chipset drivers, but Intel seem to do a better job at stable drivers.
    That says AGP texture acceleration is enabled.
    I know the one you mean, somewhere in Display settings. I think that's
    only for 2D.
     
    Tony Houghton, Jan 3, 2004
    #3
  4. Tony Houghton

    Paul Hopwood Guest

    Probably worth downloading and installing the latest NVidia drivers
    for the graphics card.

    Standard Microsoft drivers are fine for running office applications
    but don't fully support all the capabilities of the hardware and are
    not performance tuned. If you haven't done so already, it'll also be
    worth upgrading DirectX to the latest version (9.1b), although you
    might be required to do it anyway before installing the video drivers.

    --
    [ Mail: ]
    [ WWW: http://www.hopwood.org.uk/ ]
     
    Paul Hopwood, Jan 3, 2004
    #4
  5. Tony Houghton

    Matt Dibb Guest

    It might be worth doing a google search for this problem and your
    chipset as it might be a known issue. Not sure how well it will run Max
    Payne 2 anyway, it *might* be the case that the game has detected the
    graphics chip ("Extreme Graphics" or something IIRC, which is anything
    but), realised that it isn't good enough or there are issues with it so
    has disabled acceleration. Do any other 3d things work ok?
    In theory it should say "Direct3D Acceleration: Enabled" too if 3d is
    enabled. At least that is what it has said here as long as I can remember.
     
    Matt Dibb, Jan 3, 2004
    #5
  6. In <bt7kqs$46e02$-berlin.de>,
    The board doesn't have onboard graphics, I've got a GeForce FX 5900XT
    with the latest NVidia drivers. Most stuff has been working fine (except
    some of NVidia's FX demos strangely enough), but I did get a feeling it
    maybe wasn't as fast as it should be. Since installing the Intel
    drivers, 3D Mark 03 looked smoother, but I'm comparing the benchmark
    with the demo, and I may have been using different AA settings etc
    before. Does 4703 sound about right with the default settings?
     
    Tony Houghton, Jan 4, 2004
    #6
  7. Tony Houghton

    Ginchy Guest

    Does your graphic card support hardware transform & lighting?


    addresses.
     
    Ginchy, Jan 4, 2004
    #7
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